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Procedurally generating rules to adapt difficulty for narrative puzzle games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Abstract

This short paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game designed for kindergartens. A genetic algorithm is used together with a difficulty measure to find a target number of solution sets and a large language model is used to communicate the rules in a narrative context. During testing the approach was able to find rules that approximate any given target difficulty within two dozen generations on average. The approach was combined with a large language model to create a narrative puzzle game where players have to host a dinner for animals that can't get along. Future experiments will try to improve evaluation, specialize the language model on children's literature, and collect multi-modal data from players to guide adaptation.

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 1-4 (4 pages)

Publication milestones

  • Accepted/In press - 23/06/2023
  • Published - 2023

Publication status

Published - 2023

Publisher

IEEE, United States

Book series

  • Book series name: Proceedings of the 2023 IEEE conference on Games
979-8-3503-2278-1

ISBN (Electronic)

979-8-3503-2277-4

Publication IDs

  • Scopus: 85180554237

Host publication title

Proceedings of the IEEE Conference on Game

Publication metrics

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Citation count
9
Captures
24

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

21/08/2023 - 24/08/2023

Location

BostonUnited States