Port or conversion? An ontological framework for classifying game versions
- ,
- Espen J. Aarseth
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2018
Publication status
Published - 2018
Abstract
The notion of a “game port” appears in both: the popular discourse surrounding video games as well as the academic discourse. As pointed out in the literature, it is notoriously vague and often overlaps with other similar concepts, such as “conversion”. We show that the main reason for the murkiness of the notion of a “game port” is its close connection to the marketing narrative which changed during history. We argue, that despite the problematic nature of the concept of a “game port” it is indispensable in context such as game analysis and game preservation. For this reason, we propose a formal classification of different game versions suitable for future use in these selected contexts.
Access to documents
Final published version
License:Unspecified
Related Event
Title
2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Event type
ConferenceDegree of recognition
International eventDate
06/08/2019 - 10/08/2019Location
Ritsumeikan UniversityKyotoJapan
