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Port or conversion? An ontological framework for classifying game versions

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Original language

English

Publication milestones

  • Published - 2018

Publication status

Published - 2018

Abstract

The notion of a “game port” appears in both: the popular discourse surrounding video games as well as the academic discourse. As pointed out in the literature, it is notoriously vague and often overlaps with other similar concepts, such as “conversion”. We show that the main reason for the murkiness of the notion of a “game port” is its close connection to the marketing narrative which changed during history. We argue, that despite the problematic nature of the concept of a “game port” it is indispensable in context such as game analysis and game preservation. For this reason, we propose a formal classification of different game versions suitable for future use in these selected contexts.

Related Event

Title

2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

Event type

Conference

Degree of recognition

International event

Date

06/08/2019 - 10/08/2019

Location

Ritsumeikan UniversityKyotoJapan