Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
- ,
- Laurits Dixen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Submitted - 01/03/2024
- Accepted/In press - 2024
- Published - 2024
Publication status
Published - 2024
Publisher
IEEE, United StatesISBN (Print)
979-8-3503-5068-5ISBN (Electronic)
979-8-3503-5067-8Host publication title
IEEE Conference on Games 2024Abstract
Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction, or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
Access to documents
Submitted manuscript, 637.31 KB
Related Event
Title
Games
Event type
ConferenceDate
05/11/2024 - 08/11/2024Location
ItalyMilanItaly
