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Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Submitted - 01/03/2024
  • Accepted/In press - 2024
  • Published - 2024

Publication status

Published - 2024

Publisher

IEEE, United States
979-8-3503-5068-5

ISBN (Electronic)

979-8-3503-5067-8

Host publication title

IEEE Conference on Games 2024

Abstract

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction, or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.

Related Event

Title

Games

Event type

Conference

Date

05/11/2024 - 08/11/2024

Location

ItalyMilanItaly