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Playing Software: Homo Ludens in Computational Culture

Research Output:
Book / Anthology / Report
Book
Peer-review

Publication Information

Output type

Research Output:
Book / Anthology / Report
Book
Peer-review

Original language

English

Publication milestones

  • Published - 04/2023

Publication status

Published - 04/2023

Publisher

MIT Press, United States
9780262047722

ISBN (Electronic)

9780262373173

Abstract

Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software's agency through play.

As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.