Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
- ,
- Karin Ryding,
- Jocelyn Spence,
- Paulina Rajkoska,
- Annika Waern,
- Tim Wray
- ,
- ,
- ,
- University of Nottingham,
- Uppsala University
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishArticle number
16Pages from-to (Number of pages)
Pages 1-26 (26 pages)Journal (Volume, Issue Number)
ACM Journal on Computing and Cultural Heritage (Volume 14, Issue 2)Publication milestones
- Published - 28/05/2021
Publication status
Published - 28/05/2021
ISSN
1556-4673Publication IDs
- Scopus: 85108026232
Abstract
This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users, we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion, we outline some possible design strategies to address these challenges.
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