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Playing by doing and players' localization of the sims 2

  • The Hong Kong Polytechnic University
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 58-67 (10 pages)

Journal (Volume, Issue Number)

Television & New Media (Volume 15, Issue 1)

Publication milestones

  • Published - 2014

Publication status

Published - 2014

ISSN

1527-4764

Publication IDs

  • ORCID: /0000-0002-9578-2708/work/15632497
  • Scopus: 84890614028

Abstract

In this article, I will introduce how and why a group of female game modders (or "skinners") modify the computer game The Sims 2. I will draw on examples of players' creations that represent aspects of their Finnish cultural context to illustrate a connection between the game's encouragement for being productive and for understanding skinning as a form of play.

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Citations
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Mentions
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Funding Details

The author disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The PhD research from which this work builds upon was funded by the University of the West of England.
FundersFunding numbers
University of the West of England
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