Picnic: Playful Music-Making with Everyday Objects and Machine Learning
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 608-612 (5 pages)Publication milestones
- Published - 12/06/2026
Publication status
Published - 12/06/2026
Publisher
Association for Computing Machinery, United StatesISBN (Print)
979-8-4007-2632-3Publication IDs
- ORCID: /0009-0002-1438-6461/work/217570320
- Scopus: 105042609045
Host publication title
DIS '26 Companion: Companion Publication of the 2026 ACM Designing Interactive Systems ConferenceHost publication editors
- Ching Chiuan Yen
- Jung-Joo Lee
- Ellen Yi-Luen Do
- Clement Zheng
- Daisy Yoo
- Tony Lang
Abstract
We present Picnic, an interactive musical installation exploring Machine Learning (ML) as design material for embodied music-making. The system transforms everyday objects in a picnic basket into a loop-based sampler, allowing users to create rhythms by striking cups, plates, and cutlery. A microphone captures sounds that are classified in real-time by an ML model, triggering percussion samples, melodic layers, and bird calls that loop sequentially. Embracing ML’s inherent uncertainty, we intentionally used an underfitted classification model to create a playful and ambiguous music-making experience.
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Related Event
Title
Designing Interactive Systems Conference
Event type
ConferenceDegree of recognition
International eventDate
13/06/2026 - 17/06/2026Location
SingaporeSingapore
