Physically active games for the cognitive activation of students
- Daniel Cermak-Sassenrath
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-reviewOpen access
Abstract
The article describes an implementation of the
idea to cognitively activate students in the break of a
demanding university class by brief, moderate intensity
physical activity. The article's primary contribution is a
categorized list of suitable games. The article is based on the
author's participant-observations of activity breaks in an
introductory programming course for game designers. The
data have been collected in seven iterations of the course over
six years. Most of the games selected and facilitated by the
students in the activity break are well-known and only mildly
competitive children's games. The most popular games are
reaction games; followed by running/tagging and
throwing/hitting games. Games are regularly modified if they
do not feature enough movement or opportunity for the
participation of enough players.
idea to cognitively activate students in the break of a
demanding university class by brief, moderate intensity
physical activity. The article's primary contribution is a
categorized list of suitable games. The article is based on the
author's participant-observations of activity breaks in an
introductory programming course for game designers. The
data have been collected in seven iterations of the course over
six years. Most of the games selected and facilitated by the
students in the activity break are well-known and only mildly
competitive children's games. The most popular games are
reaction games; followed by running/tagging and
throwing/hitting games. Games are regularly modified if they
do not feature enough movement or opportunity for the
participation of enough players.
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-reviewOriginal language
EnglishArticle number
287Publication milestones
- Published - 2021
Publication status
Published - 2021
Place of publication
OnlinePublisher
IEEE, United StatesHost publication title
Proceedings of 3rd IEEE Conference on Games, Aug 17–20, 2021, IT University of CopenhagenAccess to documents
Related Event
Title
Conference on Games
Event type
ConferenceDegree of recognition
International eventDate
17/08/2021 - 20/08/2021Location
hosted by IT University of CopenhagenVIRTUAL
