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Physically active games for the cognitive activation of students

  • Daniel Cermak-Sassenrath
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-review

Open access

Abstract

The article describes an implementation of the
idea to cognitively activate students in the break of a
demanding university class by brief, moderate intensity
physical activity. The article's primary contribution is a
categorized list of suitable games. The article is based on the
author's participant-observations of activity breaks in an
introductory programming course for game designers. The
data have been collected in seven iterations of the course over
six years. Most of the games selected and facilitated by the
students in the activity break are well-known and only mildly
competitive children's games. The most popular games are
reaction games; followed by running/tagging and
throwing/hitting games. Games are regularly modified if they
do not feature enough movement or opportunity for the
participation of enough players.

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-review

Original language

English

Article number

287

Publication milestones

  • Published - 2021

Publication status

Published - 2021

Place of publication

Online

Publisher

IEEE, United States

Host publication title

Proceedings of 3rd IEEE Conference on Games, Aug 17–20, 2021, IT University of Copenhagen

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

17/08/2021 - 20/08/2021

Location

hosted by IT University of CopenhagenVIRTUAL