Pedagogical Agents in Educational VR: An in the Wild Study
- Gustav Bøg Petersen,
- ,
- Guido Makransky
- University of Copenhagen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
Undefined/UnknownPublication milestones
- Published - 2021
Publication status
Published - 2021
Place of publication
New York, NY, USAPublisher
Association for Computing Machinery, United StatesISBN (Print)
9781450380966Host publication title
Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsAbstract
Pedagogical agents are theorized to increase humans’ effort to understand computerized instructions. Despite the pedagogical promises of VR, the usefulness of pedagogical agents in VR remains uncertain. Based on this gap, and inspired by global efforts to advance remote learning during the COVID-19 pandemic, we conducted an educational VR study in-the-wild (N = 161). With a 2 2 + 1 between subjects design, we manipulated the appearance and behavior of a virtual museum guide in an exhibition about viruses. Factual and conceptual learning outcomes as well as subjective learning experience measures were collected. In general, participants reported high enjoyment and had significant knowledge acquisition. We found that the agent’s appearance and behavior impacted factual knowledge gain. We also report an interaction effect between behavioral and visual realism for conceptual knowledge gain. Our findings nuance classical multimedia learning theories and provide directions for employing agents in immersive learning environments.
Related Event
Title
Conference on Human Factors in Computing Systems
Event type
ConferenceDegree of recognition
International eventDate
08/05/2021 - 13/05/2021Location
Yokohama Japan
