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Pedagogical Agents in Educational VR: An in the Wild Study

  • University of Copenhagen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

Undefined/Unknown

Publication milestones

  • Published - 2021

Publication status

Published - 2021

Place of publication

New York, NY, USA

Publisher

Association for Computing Machinery, United States
9781450380966

Host publication title

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Abstract

Pedagogical agents are theorized to increase humans’ effort to understand computerized instructions. Despite the pedagogical promises of VR, the usefulness of pedagogical agents in VR remains uncertain. Based on this gap, and inspired by global efforts to advance remote learning during the COVID-19 pandemic, we conducted an educational VR study in-the-wild (N = 161). With a 2 2 + 1 between subjects design, we manipulated the appearance and behavior of a virtual museum guide in an exhibition about viruses. Factual and conceptual learning outcomes as well as subjective learning experience measures were collected. In general, participants reported high enjoyment and had significant knowledge acquisition. We found that the agent’s appearance and behavior impacted factual knowledge gain. We also report an interaction effect between behavioral and visual realism for conceptual knowledge gain. Our findings nuance classical multimedia learning theories and provide directions for employing agents in immersive learning environments.

Related Event

Title

Conference on Human Factors in Computing Systems

Event type

Conference

Degree of recognition

International event

Date

08/05/2021 - 13/05/2021

Location

Yokohama Japan