Orthogonally Evolved AI to Improve Difficulty Adjustment in Video Games
- Arend Hintze,
- Randal Olson,
- Joel Anthony Lehman
- Michigan State University,
- University of Pennsylvania,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Abstract
Computer games are most engaging when their difficulty is well matched to the player's ability, thereby providing an experience in which the player is neither overwhelmed nor bored. In games where the player interacts with computer-controlled opponents, the difficulty of the game can be adjusted not only by changing the distribution of opponents or game resources, but also through modifying the skill of the opponents. Applying evolutionary algorithms to evolve the artificial intelligence that controls opponent agents is one established method for adjusting opponent difficulty. Less-evolved agents (i.e. agents subject to fewer generations of evolution) make for easier opponents, while highly-evolved agents are more challenging to overcome. In this publication we test a new approach for difficulty adjustment in games: orthogonally evolved AI, where the player receives support from collaborating agents that are co-evolved with opponent agents (where collaborators and opponents have orthogonal incentives). The advantage is that game difficulty can be adjusted more granularly by manipulating two independent axes: by having more or less adept collaborators, and by having more or less adept opponents. Furthermore, human interaction can modulate (and be informed by) the performance and behavior of collaborating agents. In this way, orthogonally evolved AI both facilitates smoother difficulty adjustment and enables new game experiences.
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 -- April 1, 2016, Proceedings, Part IOriginal language
EnglishPages from-to (Number of pages)
Pages 525-540Publication milestones
- Published - 30/03/2016
Publication status
Published - 30/03/2016
Publisher
Springer, United States, GermanyBook series
- Book series name: Lecture Notes in Computer Science
Volume: 9597
ISSN: 0302-9743
ISBN (Print)
978-3-319-31203-3ISBN (Electronic)
978-3-319-31204-0Publication IDs
- Scopus: 84961725746
Host publication title
Proceedings of the European Conference on the Applications of Evolutionary ComputationPublication metrics
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29
Citation count
8
Access to documents
Accepted author manuscript, 496.86 KB
