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Optimizing Visual Properties of Game Content through Neuroevolution

  • Antonios Liapis
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-review

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-review

Original language

English

Publication milestones

  • Published - 2011

Publication status

Published - 2011

Publication IDs

  • Scopus: 84866493987

Abstract

This paper presents a search-based approach to generating
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.

Publication metrics

PlumX

Citations
16

Related Event

Title

The 7th Artificial Intelligence and Interactive Digital Entertainment Conference

Event type

Conference

Degree of recognition

International event

Date

12/10/2011 - 14/10/2011

Location

Palo AltoUnited States