Optimizing Visual Properties of Game Content through Neuroevolution
- Antonios Liapis,
- Georgios N. Yannakakis,
- Julian Togelius
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2011
Publication status
Published - 2011
Publication IDs
- Scopus: 84866493987
Abstract
This paper presents a search-based approach to generating
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.
Publication metrics
PlumX
Citations
16
Related Event
Title
The 7th Artificial Intelligence and Interactive Digital Entertainment Conference
Event type
ConferenceDegree of recognition
International eventDate
12/10/2011 - 14/10/2011Location
Palo AltoUnited States
