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Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place

  • Pelle Ehn
    ,
  • ,
  • Mette Agger Eriksen
    ,
  • Giulio Jacucci
    ,
  • Kari Kuutti
    ,
  • Per Linde
  • Malmö University
    ,
  • Royal Danish Academy
    ,
  • Helsinki Institute for Information Technology
    ,
  • University of Oulu
    ,
  • University of Milan
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 50-76 (27 pages)

Publication milestones

  • Published - 2007

Publication status

Published - 2007

Volume

4500

Publisher

Berlin: Springer-Verlag, 1973-

Book series

  • Book series name: Lecture Notes in Computer Science
978-3-540-72725-5

Host publication title

The Disappearing Computer

Abstract

We started the work reported on here with the ambition to create inspirational learning environments for design and architecture students in the spirit of Weiser’s vision of taking the computer “out of the box” and making computational resources augment a design studio environment ubiquitously. Computing environments are becoming populated by a rich and diverse set of devices and networks, many of them integrated with the physical landscape of space and artefacts. Early attempts to take the desktop metaphor of graphical interface design back to the real desktops and whiteboards by exploring new semantics of interaction was pioneered by Weiser’s group, as well as by Buxton and others (Weiser 1993; Fitzmaurice 1995; Rekimoto 1997). The idea to have a new and more complex set of physical handles to digital media promised a richer interaction between people and technology, and, in line with Engelbart’s pioneering work on direct manipulation for graphical user interfaces (Engelbart 1962), a new set of generic interface building blocks would open up a new realm for design of interaction technologies.

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