On the Dynamics of Affective States During Play and the Role of Confusion.
- Thomas Vase Schultz Volden,
- ,
- Marco Scirea,
- ,
- ,
- ,
- University of Southern Denmark,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1-4 (4 pages)Publication milestones
- Submitted - 19/08/2025
- Accepted/In press - 2025
- Published - 19/08/2025
Publication status
Published - 19/08/2025
Publisher
IEEE, United StatesPublication IDs
- Scopus: 105015523647
Host publication title
Proceedings of the 2025 IEEE Conference on GamesAbstract
Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.
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Related Event
Title
Conference on Games
Event type
ConferenceDegree of recognition
International eventDate
26/08/2025 - 29/08/2025Location
Instituto Superior TecnicoLisbonPortugal
