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On the Dynamics of Affective States During Play and the Role of Confusion.

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 1-4 (4 pages)

Publication milestones

  • Submitted - 19/08/2025
  • Accepted/In press - 2025
  • Published - 19/08/2025

Publication status

Published - 19/08/2025

Publisher

IEEE, United States

Publication IDs

  • Scopus: 105015523647

Host publication title

Proceedings of the 2025 IEEE Conference on Games

Abstract

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.

Publication metrics

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

26/08/2025 - 29/08/2025

Location

Instituto Superior TecnicoLisbonPortugal