Now It's Personal: On Abusive Game Design
- Douglas Wilson,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 64 (8 pages)Publication milestones
- Published - 05/2010
Publication status
Published - 05/2010
Publisher
Association for Computing Machinery, United StatesChapter Number
71Publication IDs
- Scopus: 84870963484
Host publication title
Future Play Conference ProceedingsAbstract
In this paper, we introduce the concept of abusive game design as
an attitude towards creating games – an aesthetic practice that
operates as a critique of certain conventionalisms in popular game
design wisdom. We emphasize that abusive game design is, at its
core, about spotlighting the dialogic relation between player and
designer.
an attitude towards creating games – an aesthetic practice that
operates as a critique of certain conventionalisms in popular game
design wisdom. We emphasize that abusive game design is, at its
core, about spotlighting the dialogic relation between player and
designer.
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Citations
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