Not Just Fun and Games:: The Status-quo of Commercial Games in Teaching
- ,
- Michael S. Debus
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 45-48 (4 pages)Publication milestones
- Published - 2021
Publication status
Published - 2021
Place of publication
FirenzePublisher
Firenze University PressISBN (Electronic)
978-88-5518-412-0Host publication title
ATEE Spring Conference 2020-2021. Book of AbstractsHost publication editors
- Maria Ranieri
- Laura Menichetti
- Stefano Cuomo
- Davide Parmigiani
- Marta Pellegrini
Abstract
This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
attempts of using digital, commercial games in the classroom.
attempts of using digital, commercial games in the classroom.
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Citations
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Access to documents
Related Event
Title
ATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education
Event type
ConferenceDegree of recognition
International eventDate
28/10/2021 - 29/10/2021Location
FlorenceItaly
