Non-invasive player experience estimation from body motion and game context
- ,
- Georgios Triantafyllidis,
- Ioannis Patras
- Aalborg University,
- Queen Mary University of London
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Communications of the A C MPublication milestones
- Published - 21/10/2014
Publication status
Published - 21/10/2014
ISSN
0001-0782Publication IDs
- Scopus: 84910066645
Abstract
In this paper, we investigate on the relationship between player experience and body movements in a non-physical 3D computer game. During an experiment, the participants played a series of short game sessions and rated their experience while their body movements were tracked using a depth camera. The data collected was analysed and a neural network was trained to find the mapping between player body movements, player in- game behaviour and player experience. The results reveal that some aspects of player experience, such as anxiety or challenge, can be detected with high accuracy (up to 81%). Moreover, taking into account the playing context, the accuracy can be raised up to 86%. Following such a multi-modal approach, it is possible to estimate the player experience in a non-invasive fashion during the game and, based on this information, the game content could be adapted accordingly.
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