Neuroevolutionary Constrained Optimization for Content Creation
- Antonios Liapis,
- Georgios N. Yannakakis,
- Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 71-78Publication milestones
- Published - 2011
Publication status
Published - 2011
Publisher
IEEE, United StatesISBN (Print)
978-1-4577-0010-1 ISBN (Electronic)
978-1-4577-0009-5 Publication IDs
- Scopus: 80054030688
Host publication title
Computational Intelligence and Games (CIG). IEEE Conference onAbstract
This paper presents a constraint-based procedural
content generation (PCG) framework used for the creation of
novel and high-performing content. Specifically, we examine
the efficiency of the framework for the creation of spaceship
design (hull shape and spaceship attributes such as weapon and
thruster types and topologies) independently of game physics
and steering strategies. According to the proposed framework,
the designer picks a set of requirements for the spaceship
that a constrained optimizer attempts to satisfy. The constraint
satisfaction approach followed is based on neuroevolution;
Compositional Pattern-Producing Networks (CPPNs) which
represent the spaceship’s design are trained via a constraint-based
evolutionary algorithm. Results obtained in a number
of evolutionary runs using a set of constraints and objectives
show that the generated spaceships perform well in movement,
combat and survival tasks and are also visually appealing.
content generation (PCG) framework used for the creation of
novel and high-performing content. Specifically, we examine
the efficiency of the framework for the creation of spaceship
design (hull shape and spaceship attributes such as weapon and
thruster types and topologies) independently of game physics
and steering strategies. According to the proposed framework,
the designer picks a set of requirements for the spaceship
that a constrained optimizer attempts to satisfy. The constraint
satisfaction approach followed is based on neuroevolution;
Compositional Pattern-Producing Networks (CPPNs) which
represent the spaceship’s design are trained via a constraint-based
evolutionary algorithm. Results obtained in a number
of evolutionary runs using a set of constraints and objectives
show that the generated spaceships perform well in movement,
combat and survival tasks and are also visually appealing.
Publication metrics
PlumX
Citations
26
Captures
36
Related Event
Title
IEEE Conference on Computational Intelligence and Games 2011: A series of international meetings focused on the applications of computational intelligence to games
Event type
ConferenceDegree of recognition
International eventDate
31/08/2011 - 03/09/2011Location
SeoulKorea, Republic of
