Neuroevolution in Games: State of the Art and Open Challenges
- ,
- Julian Togelius
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 25-41 (17 pages)Journal (Volume, Issue Number)
I E E E Transactions on Computational Intelligence and A I in Games (Volume 9, Issue 1)Publication milestones
- Published - 2015
Publication status
Published - 2015
ISSN
1943-068XPublication IDs
- Scopus: 84990946244
Abstract
This paper surveys research on applying neuroevolution
(NE) to games. In neuroevolution, artificial neural networks
are trained through evolutionary algorithms, taking inspiration
from the way biological brains evolved. We analyse the
application of NE in games along five different axes, which are the
role NE is chosen to play in a game, the different types of neural
networks used, the way these networks are evolved, how the
fitness is determined and what type of input the network receives.
The article also highlights important open research challenges in
the field.
(NE) to games. In neuroevolution, artificial neural networks
are trained through evolutionary algorithms, taking inspiration
from the way biological brains evolved. We analyse the
application of NE in games along five different axes, which are the
role NE is chosen to play in a game, the different types of neural
networks used, the way these networks are evolved, how the
fitness is determined and what type of input the network receives.
The article also highlights important open research challenges in
the field.
Access to documents
Accepted author manuscript, 3.38 MB
Accepted author manuscript
