Multispecies methods, technologies for play
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Digital Creativity (Volume 27, Issue 1)Publication milestones
- Published - 01/03/2016
Publication status
Published - 01/03/2016
ISSN
1462-6268Publication IDs
- Scopus: 84961205558
Abstract
This article discusses methodological considerations of user-centred design for non-human animals. These considerations are illustrated through a design research project that aims to apply digital technology to build games for orangutans’ enrichment. The article argues that design for other species reveals limitations of designers’ knowledge of prospected users. The article explores how to approach participants who cannot express themselves verbally and how to recognise play that may not look familiar to the designer. The article finally presents a participatory design method that allows for non-human contributions in design. This method applies play as an interspecies co-creative act and can be used as a starting point for addressing questions of difference in play and designing games that allow for ambiguous play.
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Citations
23
Captures
48
Access to documents
Accepted author manuscript, 202.42 KB
