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Mood Expression in Real-Time Computer Generated Music using Pure Data

  • Marco Scirea
    ,
  • Mark Nelson
    ,
  • Yun-Gyung Cheong
    ,
  • Byung Chull Bae
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 263-267 (5 pages)

Publication milestones

  • Published - 08/2014

Publication status

Published - 08/2014

Publisher

College of Music, Yonsei University

Host publication title

Proceedings of the ICMPC-APSCOM 2014 Joint Conference

Abstract

This paper presents an empirical study that investigated if procedurally generated music based on a set of musical features can elicit a target mood in the music listener. Drawn from the two-dimensional affect model proposed by Russell, the musical features that we have chosen to express moods are intensity, timbre, rhythm, and dissonances. The eight types of mood investigated in this study are being bored, content, happy, miserable, tired, fearful, peaceful, and alarmed. We created 8 short music clips using PD (Pure Data) programming language, each of them represents a particular mood. We carried out a pilot study and present a preliminary result.