Mood Expression in Real-Time Computer Generated Music using Pure Data
- Marco Scirea,
- Mark Nelson,
- Yun-Gyung Cheong,
- Byung Chull Bae
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 263-267 (5 pages)Publication milestones
- Published - 08/2014
Publication status
Published - 08/2014
Publisher
College of Music, Yonsei UniversityHost publication title
Proceedings of the ICMPC-APSCOM 2014 Joint ConferenceAbstract
This paper presents an empirical study that investigated if procedurally generated music based on a set of musical features can elicit a target mood in the music listener. Drawn from the two-dimensional affect model proposed by Russell, the musical features that we have chosen to express moods are intensity, timbre, rhythm, and dissonances. The eight types of mood investigated in this study are being bored, content, happy, miserable, tired, fearful, peaceful, and alarmed. We created 8 short music clips using PD (Pure Data) programming language, each of them represents a particular mood. We carried out a pilot study and present a preliminary result.
Access to documents
Submitted manuscript, 360.88 KB
