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Modeling the Semiotic Structure of Player-Characters

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Journal (Volume, Issue Number)

Foundations of Digital Games Conference Proceedings (Volume 8)

Publication milestones

  • Published - 08/2014

Publication status

Published - 08/2014

Abstract

When game studies has tackled the player-character, it has tended to do so by means of an opposition to the notion of the avatar, with the result that the ontological and semiotic nature of the character in itself has not been given due attention. This paper draws on understandings of character from the fields of narratology and literary theory to highlight the double-layered ontology of character as both a possible individual and as a semiotic construction. Uri Margolin’s narratological model of character signification is used as the basis for developing a semiotic-structural model of the player-character that addresses its specific medialities and formal nature – a task which is performed through illustrative close examinations of the player-characters in The Last of Us (Naughty Dog 2013) and Gone Home (The Fullbright Company 2013).

Related Event

Title

Digital Games Research Association Conference 2014

Event type

Conference

Date

03/08/2014 - 06/08/2014

Location

Snowbird Ski and Summer ResortSnowbird, UTUnited States