Modeling the Semiotic Structure of Player-Characters
- Daniel Vella
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Foundations of Digital Games Conference Proceedings (Volume 8)Publication milestones
- Published - 08/2014
Publication status
Published - 08/2014
Abstract
When game studies has tackled the player-character, it has tended to do so by means of an opposition to the notion of the avatar, with the result that the ontological and semiotic nature of the character in itself has not been given due attention. This paper draws on understandings of character from the fields of narratology and literary theory to highlight the double-layered ontology of character as both a possible individual and as a semiotic construction. Uri Margolin’s narratological model of character signification is used as the basis for developing a semiotic-structural model of the player-character that addresses its specific medialities and formal nature – a task which is performed through illustrative close examinations of the player-characters in The Last of Us (Naughty Dog 2013) and Gone Home (The Fullbright Company 2013).
Related Event
Title
Digital Games Research Association Conference 2014
Event type
ConferenceDate
03/08/2014 - 06/08/2014Location
Snowbird Ski and Summer ResortSnowbird, UTUnited States
