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Modeling Routinization in Games: An Information Theory Approach

  • Simon Wallner
    ,
  • Martin Pichlmair
    ,
  • Michael Hecher
    ,
  • Michael Wimmer
  • Vienna University of Technology
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

CHI PLAY '15

Original language

English

Pages from-to (Number of pages)

Pages 727-732 (6 pages)

Publication milestones

  • Published - 2015

Publication status

Published - 2015

Place of publication

New York, NY, USA

Publisher

Association for Computing Machinery, United States
978-1-4503-3466-2

Publication IDs

  • Scopus: 84959334796

Host publication title

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Abstract

Routinization is the result of practicing until an action stops being a goal-directed process. This paper formulates a definition of routinization in games based on prior research in the fields of activity theory and practice theory. Routinization is analyzed using the formal model of discrete-time, discrete-space Markov chains and information theory to measure the actual error between the dynamically trained models and the player interaction. Preliminary research supports the hypothesis that Markov chains can be effectively used to model routinization in games. A full study design is presented to further explore and verify this hypothesis.

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