Modeling Routinization in Games: An Information Theory Approach
- Simon Wallner,
- Martin Pichlmair,
- Michael Hecher,
- Michael Wimmer
- Vienna University of Technology
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
CHI PLAY '15Original language
EnglishPages from-to (Number of pages)
Pages 727-732 (6 pages)Publication milestones
- Published - 2015
Publication status
Published - 2015
Place of publication
New York, NY, USAPublisher
Association for Computing Machinery, United StatesISBN (Print)
978-1-4503-3466-2Publication IDs
- Scopus: 84959334796
Host publication title
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in PlayAbstract
Routinization is the result of practicing until an action stops being a goal-directed process. This paper formulates a definition of routinization in games based on prior research in the fields of activity theory and practice theory. Routinization is analyzed using the formal model of discrete-time, discrete-space Markov chains and information theory to measure the actual error between the dynamically trained models and the player interaction. Preliminary research supports the hypothesis that Markov chains can be effectively used to model routinization in games. A full study design is presented to further explore and verify this hypothesis.
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