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Model-based Kinematics Generation for Modular Mechatronic Toolkits

  • University of Southern Denmark
    ,
  • University of Copenhagen
Research Output:
Journal Article or Conference Article in Journal
Journal article

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article

Original language

Undefined/Unknown

Pages from-to (Number of pages)

Pages 157-166 (10 pages)

Journal (Volume, Issue Number)

ACM SIGPLAN Notices (Volume 46, Issue 2)

Publication milestones

  • Published - 2011

Publication status

Published - 2011

ISSN

1523-2867

Publication IDs

  • Scopus: 79951738984

Abstract

Modular robots are mechatronic devices that enable the construction of highly versatile and flexible robotic systems whose mechanical structure can be dynamically modified. The key feature that enables this dynamic modification is the capability of the individual modules to connect to each other in multiple ways and thus generate a number of different mechanical systems, in contrast with the monolithics fixed structure of conventional robots. The mechatronic flexibility, however, complicates the development of models and programming abstractions for modular robots, since manually describing and enumerating the full set of possible interconnections is tedious and error-prone for real-world robots. In order to allow for a general formulation of spatial abstractions for modular robots and to ensure correct and streamlined generation of code dependent on mechanical properties, we have developed the Modular Mechatronics Modelling Language (M3L). M3L is a domain-specific language, which can model the kinematic structure of individual robot modules and declaratively describe their possible interconnections rather than requiring the user to enumerate them in their entirety. From this description, the M3L compiler generates the code that is needed to simulate the resulting robots within Webots, widely used commercial robot simulator, and the software component needed for spatial structure computations by a virtual machine-based runtime system, which we have developed and used for programming physical modular robots

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