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Meta-Literacy in Gameworlds

  • Susana Pajares Tosca
    ,
  • Silviano Carrasco Yelmo
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 31-47 (17 pages)

Journal (Volume, Issue Number)

Anàlisi (Volume 55, Issue December 2016)

Publication milestones

  • Published - 2016

Publication status

Published - 2016

ISSN

0211-2175

Abstract

This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in videogames and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self-referential literacy).

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