Meta-Literacy in Gameworlds
- Susana Pajares Tosca,
- Silviano Carrasco Yelmo
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 31-47 (17 pages)Journal (Volume, Issue Number)
Anàlisi (Volume 55, Issue December 2016)Publication milestones
- Published - 2016
Publication status
Published - 2016
ISSN
0211-2175Abstract
This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in videogames and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self-referential literacy).
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