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Material Programming: A New Interaction Design Practice

  • KTH Royal Institute of Technology
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

DIS '16 Companion

Original language

English

Pages from-to (Number of pages)

Pages 149-152

Publication milestones

  • Published - 04/06/2016

Publication status

Published - 04/06/2016

Publisher

Association for Computing Machinery, United States

ISBN (Electronic)

978-1-4503-4315-2

Publication IDs

  • Scopus: 84978650812

Host publication title

Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems

Abstract

We propose the notion of material programming as a new practice for designing future interactive artifacts. Material programming would be a way for the interaction designer to better explore the dynamics of the materials at hand and through that familiarity be able to compose more sophisticated and complex temporal forms in their designs. As such it would blur the boundaries between programming and crafting these new smart and computational materials. We envision a material programming practice developed around physical tools (e.g. Fig 1) that draw on bodily skills and experiences (Fig 2) while enabling actions performed directly on the material with immediate effects (no program vs. execution mode). Finally, the tools would enable one layer of abstraction and as such encompass the potential of the computational materials but not that of possibly adjacent computers, which could run more complex algorithms.

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