Material Programming: A New Interaction Design Practice
- ,
- ,
- Vasiliki Tsaknaki,
- Dag Svanæs
- KTH Royal Institute of Technology
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
DIS '16 CompanionOriginal language
EnglishPages from-to (Number of pages)
Pages 149-152Publication milestones
- Published - 04/06/2016
Publication status
Published - 04/06/2016
Publisher
Association for Computing Machinery, United StatesISBN (Electronic)
978-1-4503-4315-2Publication IDs
- Scopus: 84978650812
Host publication title
Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive SystemsAbstract
We propose the notion of material programming as a new practice for designing future interactive artifacts. Material programming would be a way for the interaction designer to better explore the dynamics of the materials at hand and through that familiarity be able to compose more sophisticated and complex temporal forms in their designs. As such it would blur the boundaries between programming and crafting these new smart and computational materials. We envision a material programming practice developed around physical tools (e.g. Fig 1) that draw on bodily skills and experiences (Fig 2) while enabling actions performed directly on the material with immediate effects (no program vs. execution mode). Finally, the tools would enable one layer of abstraction and as such encompass the potential of the computational materials but not that of possibly adjacent computers, which could run more complex algorithms.
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