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Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry

  • Miguel Gonzalez Duque
    ,
  • Rasmus Berg Palm
    ,
  • Søren Hauberg
    ,
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Journal (Volume, Issue Number)

Proceedings of the 2022 IEEE Conference on Games (CoG)

Publication milestones

  • Published - 2022

Publication status

Published - 2022

ISSN

2325-4289

Publication IDs

  • Scopus: 85139163312

Abstract

Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could be unsolvable or incoherent. In this paper we study this problem from a geometric perspective, and provide a method for reliable interpolation and random walks in the latent spaces of Categorical VAEs based on Riemannian geometry. We test our method with “Super Mario Bros” and “The Legend of Zelda” levels, and against simpler baselines inspired by current practice. Results show that the geometry we propose is better able to interpolate and sample, reliably staying closer to parts of the latent space that decode to playable content.

Publication metrics

PlumX

Citations
5
Captures
10

Access to documents

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

21/08/2022 - 24/08/2022

Location

VIRTUALVIRTUAL