Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
- Miguel Gonzalez Duque,
- Rasmus Berg Palm,
- Søren Hauberg,
- ,
- ,
- Technical University of Denmark
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishJournal (Volume, Issue Number)
Proceedings of the 2022 IEEE Conference on Games (CoG)Publication milestones
- Published - 2022
Publication status
Published - 2022
ISSN
2325-4289Publication IDs
- Scopus: 85139163312
Abstract
Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could be unsolvable or incoherent. In this paper we study this problem from a geometric perspective, and provide a method for reliable interpolation and random walks in the latent spaces of Categorical VAEs based on Riemannian geometry. We test our method with “Super Mario Bros” and “The Legend of Zelda” levels, and against simpler baselines inspired by current practice. Results show that the geometry we propose is better able to interpolate and sample, reliably staying closer to parts of the latent space that decode to playable content.
Publication metrics
PlumX
Citations
5
Captures
10
Access to documents
Submitted manuscript
Related Event
Title
Conference on Games
Event type
ConferenceDegree of recognition
International eventDate
21/08/2022 - 24/08/2022Location
VIRTUALVIRTUAL
