Mapping the game landscape: Locating genres using functional classification
- Steve Dahlskog,
- Andreas Kamstrup,
- Espen J. Aarseth
- Malmö University,
- Copenhagen Business School,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2009
Publication status
Published - 2009
Place of publication
Brunel UniversityPublication IDs
- Scopus: 84873329114
Host publication title
DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and TheoryAbstract
Are typical computer game genres still valid descriptors and useful for describing game structure and game content? Games have changed from simple to complex and from single function to multi function. By identifying structural differences in game elements we develop a more nuanced model to categorized games and use cluster analysis as a descriptive tool in order to do so. The cluster analysis of 75 functionally different games shows that the two perspectives (omnipresent and vagrant), as well as challenges, mutability and savability are important functional categories to use in order to describe games.
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Citations
14
Access to documents
Final published version
Related Event
Title
DiGRA 2009 – “Breaking New Ground: Innovation in Games, Play, Practice and Theory”
Event type
ConferenceDegree of recognition
International eventDate
01/09/2009 - 04/09/2009Location
StockholmSweden
