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Mapping the game landscape: Locating genres using functional classification

  • Steve Dahlskog
    ,
  • Andreas Kamstrup
    ,
  • Espen J. Aarseth
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2009

Publication status

Published - 2009

Place of publication

Brunel University

Publication IDs

  • Scopus: 84873329114

Host publication title

DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory

Abstract

Are typical computer game genres still valid descriptors and useful for describing game structure and game content? Games have changed from simple to complex and from single function to multi function. By identifying structural differences in game elements we develop a more nuanced model to categorized games and use cluster analysis as a descriptive tool in order to do so. The cluster analysis of 75 functionally different games shows that the two perspectives (omnipresent and vagrant), as well as challenges, mutability and savability are important functional categories to use in order to describe games.

Publication metrics

PlumX

Citations
14

Related Event

Title

DiGRA 2009 – “Breaking New Ground: Innovation in Games, Play, Practice and Theory”

Event type

Conference

Degree of recognition

International event

Date

01/09/2009 - 04/09/2009

Location

StockholmSweden