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Machine Learning as Design Material for Music-Making

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 4768-4784 (17 pages)

Publication milestones

  • Published - 12/06/2026

Publication status

Published - 12/06/2026
9798400725630

ISBN (Electronic)

979-8-4007-2563-0

Publication IDs

  • ORCID: /0009-0002-1438-6461/work/217546843
  • Scopus: 105042950407

Host publication title

DIS '26: Proceedings of the 2026 Designing Interactive Systems Conference

Abstract

We present a Research-through-Design exploration of Machine Learning (ML) as design material in music-making. We designed Picnic, an interactive musical installation that augments everyday objects in a picnic basket into a loop-based sampler which allows users to build rhythms with a variety of percussive, harmonic and more-than-human sounds. Embracing ML’s inherent uncertainty, we intentionally used an underfitted real-time classification model to create a playful and ambiguous music-making experience with the system. Through an evaluation with 23 participants of varying musical expertise and AI interest, we found that the system’s misclassifications made participants engage in a creative dialogue, constantly adapting to its unpredictability. Furthermore, when errors occurred, participants tended to criticise themselves rather than the system, indicating a tendency to overtrust the system. Our findings contribute with insights into the potential for using ML as design material for music-making and other creative domains.

Related Event

Title

Designing Interactive Systems Conference

Event type

Conference

Degree of recognition

International event

Date

13/06/2026 - 17/06/2026

Location

SingaporeSingapore