Machine Learning as Design Material for Music-Making
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 4768-4784 (17 pages)Publication milestones
- Published - 12/06/2026
Publication status
Published - 12/06/2026
ISBN (Print)
9798400725630ISBN (Electronic)
979-8-4007-2563-0Publication IDs
- ORCID: /0009-0002-1438-6461/work/217546843
- Scopus: 105042950407
Host publication title
DIS '26: Proceedings of the 2026 Designing Interactive Systems ConferenceAbstract
We present a Research-through-Design exploration of Machine Learning (ML) as design material in music-making. We designed Picnic, an interactive musical installation that augments everyday objects in a picnic basket into a loop-based sampler which allows users to build rhythms with a variety of percussive, harmonic and more-than-human sounds. Embracing ML’s inherent uncertainty, we intentionally used an underfitted real-time classification model to create a playful and ambiguous music-making experience with the system. Through an evaluation with 23 participants of varying musical expertise and AI interest, we found that the system’s misclassifications made participants engage in a creative dialogue, constantly adapting to its unpredictability. Furthermore, when errors occurred, participants tended to criticise themselves rather than the system, indicating a tendency to overtrust the system. Our findings contribute with insights into the potential for using ML as design material for music-making and other creative domains.
Access to documents
Related Event
Title
Designing Interactive Systems Conference
Event type
ConferenceDegree of recognition
International eventDate
13/06/2026 - 17/06/2026Location
SingaporeSingapore
