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Ludic Zombies: An Examination of Zombieism in Games

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Article number

405

Journal (Volume, Issue Number)

Proceedings of the Digital Games Research Association (DiGRA) (Volume 7)

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Publication IDs

  • Scopus: 85000797876

Abstract

Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have no soul or consciousness, and as completely alien, post-human Other, they seem like the perfect game opponent. Yet their portrayal is always politically charged, as they have historically been used as an allegory for slavery, poverty, and consumerism, and may be read as stand-ins for threatening but too human Others of unwanted class, ethnicity of political opinion. The paper explores the trope‟s iconography and how it is used in a number of paradigmatic games, from Plants vs. Zombies and Call of Duty to the Resident Evil series, Left 4 Dead, Fallout 3 (the Tenpenny Tower quests) and DayZ. Through theses comparative analyses, the paper demonstrates the range of usages of zombies in games, ranging from the facile use of a (seemingly) completely deindividuated humanoid for entertainment purposes to politically aware ludifications of the zombie's allegorical dimension.

Publication metrics

PlumX

Captures
12
Citations
20

Related Event

Title

DIGRA 2013: Defraggin Game Studies

Event type

Conference

Date

26/08/2013 - 29/08/2013

Location

Georgia TechAtlantaUnited States