Ludic Zombies: An Examination of Zombieism in Games
- ,
- Espen Aarseth
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishArticle number
405Journal (Volume, Issue Number)
Proceedings of the Digital Games Research Association (DiGRA) (Volume 7)Publication milestones
- Published - 2013
Publication status
Published - 2013
Publication IDs
- Scopus: 85000797876
Abstract
Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have no soul or consciousness, and as completely alien, post-human Other, they seem like the perfect game opponent. Yet their portrayal is always politically charged, as they have historically been used as an allegory for slavery, poverty, and consumerism, and may be read as stand-ins for threatening but too human Others of unwanted class, ethnicity of political opinion. The paper explores the trope‟s iconography and how it is used in a number of paradigmatic games, from Plants vs. Zombies and Call of Duty to the Resident Evil series, Left 4 Dead, Fallout 3 (the Tenpenny Tower quests) and DayZ. Through theses comparative analyses, the paper demonstrates the range of usages of zombies in games, ranging from the facile use of a (seemingly) completely deindividuated humanoid for entertainment purposes to politically aware ludifications of the zombie's allegorical dimension.
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Related Event
Title
DIGRA 2013: Defraggin Game Studies
Event type
ConferenceDate
26/08/2013 - 29/08/2013Location
Georgia TechAtlantaUnited States
