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“Looking for an Amazing Game I Can Relax and Sink Hours into..”: A Study of Relevance Aspects in Video Game Discovery

  • ,
  • Maria Gäde
    ,
  • Marijn Koolen
    ,
  • Vivien Petras
    ,
  • Mette Skov
  • Humboldt University of Berlin
    ,
  • Royal Netherlands Academy of Arts and Sciences
    ,
  • Aalborg University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 503-515 (13 pages)

Publication milestones

  • Published - 2019

Publication status

Published - 2019

Place of publication

Germany

Publisher

Springer, United States, Germany

Book series

  • Book series name: Lecture Notes in Computer Science
    ISSN: 0302-9743
978-3-030-15741-8

Publication IDs

  • Scopus: 85064058307

Host publication title

Information in Contemporary Society

Host publication editors

  • Natalie Greene Taylor
  • Caitlin Christian-Lamb
  • Michelle H. Martin
  • Bonnie Nardi

Abstract

With the rapid growth of the video game industry over the past decade, there has been a commensurate increase in research activity focused on a variety of aspects of video games. How people discover the video games they want to play and how they articulate these information needs is still largely unknown, however. A better understanding of video game-related information needs and what makes a game relevant to a user could aid in the design of more effective, domain-specific search engines. In this paper we take a first step towards such domain-specific understanding. We present an analysis of a random sample of 521 complex game requests posted on Reddit. A coding scheme was developed that captures the 41 different aspects of relevance and information needs expressed in these requests. We find that game requests contain an average of close to 5 different relevance aspects. Several of these relevance aspects are geared specifically to video games, while others are more general.

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