Lightweight Quaternion Transition Generation with Neural Networks
- Romi Geleijn,
- Adrian Radziszewski,
- Julia Beryl van Straaten,
- Henrique Galvan Debarba
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2021
Publication status
Published - 2021
Publisher
IEEE, United StatesPublication IDs
- Scopus: 85105973469
Host publication title
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)Abstract
This paper introduces the Quaternion Transition Generator (QTG), a new network architecture tailored to animation transition generation for virtual characters. The QTG is simpler than the current state of the art, making it lightweight and easier to implement. It uses approximately 80% fewer arithmetic operations compared to other transition networks. Additionally, this architecture is capable of generating visually accurate rotation-based animations transitions and results in a lower Mean Absolute Error than transition generation techniques that are commonly used for animation blending.
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Access to documents
Accepted author manuscript, 1.11 MB
