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Learning a Behavioral Repertoire from Demonstrations

  • Niels Justesen
    ,
  • Miguel González-Duque
    ,
  • Daniel Cabarcas
    ,
  • Jean-Baptiste Mouret
    ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 383-390 (8 pages)

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Publisher

IEEE, United States

Publication IDs

  • Scopus: 85096915376

Host publication title

Proceedings of the 2020 IEEE Conference on Games

Abstract

Imitation Learning (IL) is a machine learning approach to learn a policy from a set of demonstrations. IL can be useful to kick-start learning before applying reinforcement learning (RL) but it can also be useful on its own, e.g. to learn to imitate human players in video games. Despite the success of systems that use IL and RL, how such systems can adapt in-between game rounds is a neglected area of study but an important aspect of many strategy games. In this paper, we present a new approach called Behavioral Repertoire Imitation Learning (BRIL) that learns a repertoire of behaviors from a set of demonstrations by augmenting the state-action pairs with behavioral descriptions. The outcome of this approach is a single neural network policy conditioned on a behavior description that can be precisely modulated. We apply this approach to train a policy on 7,777 human demonstrations for the build-order planning task in StarCraft II. Dimensionality reduction is applied to construct a low-dimensional behavioral space from a high-dimensional description of the army unit composition of each human replay. The results demonstrate that the learned policy can be effectively manipulated to express distinct behaviors. Additionally, by applying the UCB1 algorithm, the policy can adapt its behavior - in-between games - to reach a performance beyond that of the traditional IL baseline approach.

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Citations
2
Captures
45

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

24/08/2020 - 27/08/2020

Location

Osaka Japan