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Keeping the balance in the Empire; turning to the light, the dark and the grey side in Star Wars: the Old Republic.

  • Torill Elvira Mortensen
Research Output:
Contribution to conference - NOT published in proceeding or journal
Conference abstract for conference
Peer-review

Open access

Abstract

Star Wars: the Old Republic allows for characters to make a several choices, turning to the dark or the light side. Despite the slant to the narrative given by the Star Wars Universe, both Jedi and Sith can chose degrees of light or dark, opting for one or the other response to quest option and social play. This presentation looks at the structure for these choices, the rewards and the limitations, as well as the narrative imperative inherent in the Star Wars universe. Based on personal play and selected player interviews, this work explores the narratives the game offers experienced players and the, the affordances, limitations and motivations for their turn to either side.

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Conference abstract for conference
Peer-review

Original language

English

Publication milestones

  • Published - 06/06/2012

Publication status

Published - 06/06/2012

Related Event

Title

Nordic Digra: Games in culture and society

Event type

Conference

Degree of recognition

International event

Date

06/06/2012 - 08/06/2012

Location

TampereFinland