Jank Accounts: We Should Study 'Broken' Games
- Daniel Bennett,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2023
Publication status
Published - 2023
Publication IDs
- Scopus: 85175851375
Host publication title
CHI PLAY Companion '23Abstract
We argue that HCI games research can benefit by understanding experiences of "jank". Jank is a gaming vernacular term for game-elements that are somehow “off”: sloppy, glitchy, or clumsy. Examples include frustrating control schemes, primitive visuals, absurd physics errors, and NPCs with wooden, alienating behaviour. Importantly, ‘jank’ is no straightforward term of abuse: players use the term appreciatively, even with affection. Attention to the “paradox” of jank-appreciation can help us understand the limits of usability in understanding player experience. It can clarify conditions which foster reflection and appreciation of adversity, and shed light on games as aesthetic experiences.
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Citations
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Access to documents
Accepted author manuscript, 400.17 KB
Related Event
Title
Annual Symposium on Computer-Human Interaction in Play
Event type
SymposiumDegree of recognition
International eventDate
10/10/2023 - 13/10/2023Location
StratfordCanada
