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Jank Accounts: We Should Study 'Broken' Games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2023

Publication status

Published - 2023

Publication IDs

  • Scopus: 85175851375

Host publication title

CHI PLAY Companion '23

Abstract

We argue that HCI games research can benefit by understanding experiences of "jank". Jank is a gaming vernacular term for game-elements that are somehow “off”: sloppy, glitchy, or clumsy. Examples include frustrating control schemes, primitive visuals, absurd physics errors, and NPCs with wooden, alienating behaviour. Importantly, ‘jank’ is no straightforward term of abuse: players use the term appreciatively, even with affection. Attention to the “paradox” of jank-appreciation can help us understand the limits of usability in understanding player experience. It can clarify conditions which foster reflection and appreciation of adversity, and shed light on games as aesthetic experiences.

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Captures
6
Citations
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Access to documents

Related Event

Title

Annual Symposium on Computer-Human Interaction in Play

Event type

Symposium

Degree of recognition

International event

Date

10/10/2023 - 13/10/2023

Location

StratfordCanada