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"It's A-Me/Mario!": Playing as a Ludic Character

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 31-38

Journal (Volume, Issue Number)

Foundations of Digital Games Conference Proceedings (Volume 8)

Publication milestones

  • Published - 05/2013

Publication status

Published - 05/2013

Abstract

Discussions surrounding the avatar-figure have tended to focus on
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.