"It's A-Me/Mario!": Playing as a Ludic Character
- Daniel Vella
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 31-38Journal (Volume, Issue Number)
Foundations of Digital Games Conference Proceedings (Volume 8)Publication milestones
- Published - 05/2013
Publication status
Published - 05/2013
Abstract
Discussions surrounding the avatar-figure have tended to focus on
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.
