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Investigations of the Role of Gaze in Mixed-Reality Personal Computing

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

IUI'2011

Original language

English

Pages from-to (Number of pages)

Pages 67-70 (4 pages)

Publication milestones

  • Published - 2011

Publication status

Published - 2011

Host publication title

IUI '11: Proceedings of the 16th international conference on Intelligent user interfaces

Abstract

This paper investigates how eye tracking and
gaze estimation can help create better mixedreality
personal computing systems involving
both physical (real world) and virtual (digital)
objects. The role of gaze is discussed in the light
of the situative space model (SSM)
determining the set of objects (physical and
virtual) which a given human agent can
perceive, and act on, in any given moment in
time. The analysis and discussion results in
ideas for how to extend the SSM model in order
to better incorporate the role of gaze in everyday
human activities, and for taking advantage of
emerging mobile eye tracking technology.

Access to documents

Final published version, 935.38 KB

Related Event

Title

International Conference on Intelligent User Interfaces

Event type

Conference

Degree of recognition

International event

Date

13/02/2011 - 16/02/2011

Location

Palo AltoUnited States