Investigating Representation of Text and Audio in Educational VR Using Learning Outcomes and EEG
- Sarune Baceviciute,
- ,
- Thomas Terkildsen,
- Guido Makransky
- University of Copenhagen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
Undefined/UnknownPages from-to (Number of pages)
Pages 1–13Publication milestones
- Published - 2020
Publication status
Published - 2020
Place of publication
New York, NY, USAPublisher
Association for Computing Machinery, United StatesISBN (Print)
9781450367080Host publication title
Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsAbstract
This paper reports findings from a between-subjects experiment that investigates how different learning content representations in virtual environments (VE) affect the process and outcomes of learning. Seventy-eight participants were subjected to an immersive virtual reality (VR) application, where they received identical instructional information, rendered in three different formats: as text in an overlay interface, as text embedded semantically in a virtual book, or as audio. Learning outcome measures, self-reports, and an electroencephalogram (EEG) were used to compare conditions. Results show that reading was superior to listening for the learning outcomes of retention, self-efficacy, and extraneous attention. Reading text from a virtual book was reported to be less cognitively demanding, compared to reading from an overlay interface. EEG analyses show significantly lower theta and higher alpha activation in the audio condition. The findings provide important considerations for the design of educational VR environments.
Related Event
Title
The ACM Conference on Human Factors in Computing Systems
Event type
ConferenceDegree of recognition
International eventDate
25/04/2020 - 30/04/2020Location
Virtual eventVIRTUAL
