Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
- Christine Hegedues,
- João Pedro Dias Constantino,
- Laurits Dixen,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Submitted - 2023
- Accepted/In press - 2023
- Published - 2023
Publication status
Published - 2023
Publisher
IEEE, United StatesBook series
- Book series name: Proceedings of the 2023 IEEE conference on Games
ISBN (Print)
979-8-3503-2278-1ISBN (Electronic)
979-8-3503-2277-4Publication IDs
- Scopus: 85180549906
Host publication title
Proceedings of the IEEE Conference on GameAbstract
Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we present a study with 12 participants playing 4 different minigames with either altered graphics or mechanics to make the game more difficult. Using EEG bandpower analysis, we find that frontal lobe activity was heightened in all 4 of the mechanically challenging versions and in 2/4 of the visually altered versions, all differences that did not emerge from the self-reported player experience. This suggests that EEG could researchers with a more sensitive tool for investigating challenge in games.
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Citations
6
Captures
7
Access to documents
Submitted manuscript, 564.39 KB
Related Event
Title
Conference on Games
Event type
ConferenceDegree of recognition
International eventDate
21/08/2023 - 24/08/2023Location
BostonUnited States
