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Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity

  • Christine Hegedues
    ,
  • João Pedro Dias Constantino
    ,
  • Laurits Dixen
    ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Submitted - 2023
  • Accepted/In press - 2023
  • Published - 2023

Publication status

Published - 2023

Publisher

IEEE, United States

Book series

  • Book series name: Proceedings of the 2023 IEEE conference on Games
979-8-3503-2278-1

ISBN (Electronic)

979-8-3503-2277-4

Publication IDs

  • Scopus: 85180549906

Host publication title

Proceedings of the IEEE Conference on Game

Abstract

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply altering the graphics to something more threatening. Here, we present a study with 12 participants playing 4 different minigames with either altered graphics or mechanics to make the game more difficult. Using EEG bandpower analysis, we find that frontal lobe activity was heightened in all 4 of the mechanically challenging versions and in 2/4 of the visually altered versions, all differences that did not emerge from the self-reported player experience. This suggests that EEG could researchers with a more sensitive tool for investigating challenge in games.

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Citations
6
Captures
7

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

21/08/2023 - 24/08/2023

Location

BostonUnited States