Introducing a game approach towards IS requirements specification
- Mika Yasuoka Jensen,
- Kyoichi Kadoya,
- Takashi Niwa
- NTT Data Corporation
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 3687-3696 (10 pages)Publication milestones
- Published - 2014
Publication status
Published - 2014
Publisher
IEEE, United StatesISBN (Print)
9781479925049Publication IDs
- Scopus: 84902250838
Host publication title
Proceedings of the Annual Hawaii International Conference on System SciencesAbstract
Devising a system requirements specification is a challenging task. Even after several decades of system development research, specifications for large-scale, widely-used systems remain difficult. In this paper, we suggest a first step toward a requirements specification through a stakeholder involvement approach with game elements. We report preliminary findings from a practice case in which our methods are applied to the requirement specification phase of a project management system. The analysis showed that our game approach fostered innovative idea generation and captured implicit user expectations, and as a result provided a list of requirements from other perspectives than those of conventional specification analysis. The granularities of extracted system requirements need to be refined and transferred to detailed requirements for developers to use, however, our results imply that our stakeholder involvement method with game elements can be effectively utilized as a first step towards requirement specification.
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