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Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game Workers

Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-review

Host publication Subtitle

Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play

Original language

English

Pages from-to (Number of pages)

Pages 438 (441 pages)

Publication milestones

  • Published - 14/10/2024

Publication status

Published - 14/10/2024

Publisher

Association for Computing Machinery, United States

ISBN (Electronic)

9798400706929

Publication IDs

  • Scopus: 85211624780

Host publication title

CHI PLAY Companion '24

Host publication editors

  • Oğuz ‘Oz’ Buruk
  • Guo Freeman
  • Juho Hamari

Abstract

This PhD research project (Autumn 2024– Spring 2027) explores interdisciplinary game development from within game development teams in Denmark. It will consist of three qualitative case studies in Danish game studios and education through which I apply ethnographic participation to develop grounded and context dependent results. Overall, I undertake research across game design praxeology, organizational science, and sociology of work to analyse the working and learning environment of game makers in its socio-economic context: How are interdisciplinary work forms and competences cultivated among newcomers for working in the Danish game industry? The primary objective, then, is to examine how newcomers to the Danish game industry are trained for interdisciplinary work and contextualize such expertise from within studio workplaces and Danish society. Like any case study, my project will provide rich contextual descriptions of challenges that newcomers face, and inform debates on game education curriculum and policy in Denmark

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