Interaction Design for and with the Lived Body: Some Implications of Merleau-Ponty’s Phenomenology
- Dag Svanæs
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishArticle number
8Journal (Volume, Issue Number)
ACM Transactions on Computer-Human Interaction (Volume 20, Issue 1)Publication milestones
- Published - 01/03/2013
Publication status
Published - 01/03/2013
ISSN
1073-0516Publication IDs
- Scopus: 84877916394
Abstract
In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction
design that focuses on the physical, bodily, and social aspects of our interaction with digital technology.
Dourish used Merleau-Ponty’s phenomenology of perception as the theoretical basis for his discussion of the
bodily nature of embodied interaction. This article extends Dourish’s work to introduce the human-computer
interaction community to ideas related to Merleau-Ponty’s concept of the lived body. It also provides a
detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception,
including the body’s ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic
creativity: the body’s ability to relate in a direct and creative fashion with the “feel” dimension of interactive
products during the design process.
design that focuses on the physical, bodily, and social aspects of our interaction with digital technology.
Dourish used Merleau-Ponty’s phenomenology of perception as the theoretical basis for his discussion of the
bodily nature of embodied interaction. This article extends Dourish’s work to introduce the human-computer
interaction community to ideas related to Merleau-Ponty’s concept of the lived body. It also provides a
detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception,
including the body’s ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic
creativity: the body’s ability to relate in a direct and creative fashion with the “feel” dimension of interactive
products during the design process.
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Related Event
Title
ACM SIGCHI Conference on Human Factors in Computing Systems
Event type
ConferenceDate
27/04/2013 - 02/05/2013Location
Paris, FranceFrance
