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Interaction Design for and with the Lived Body: Some Implications of Merleau-Ponty’s Phenomenology

  • Dag Svanæs
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Article number

8

Journal (Volume, Issue Number)

ACM Transactions on Computer-Human Interaction (Volume 20, Issue 1)

Publication milestones

  • Published - 01/03/2013

Publication status

Published - 01/03/2013

ISSN

1073-0516

Publication IDs

  • Scopus: 84877916394

Abstract

In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction
design that focuses on the physical, bodily, and social aspects of our interaction with digital technology.
Dourish used Merleau-Ponty’s phenomenology of perception as the theoretical basis for his discussion of the
bodily nature of embodied interaction. This article extends Dourish’s work to introduce the human-computer
interaction community to ideas related to Merleau-Ponty’s concept of the lived body. It also provides a
detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception,
including the body’s ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic
creativity: the body’s ability to relate in a direct and creative fashion with the “feel” dimension of interactive
products during the design process.

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Citations
223
Captures
314

Related Event

Title

ACM SIGCHI Conference on Human Factors in Computing Systems

Event type

Conference

Date

27/04/2013 - 02/05/2013

Location

Paris, FranceFrance