Innovation in design: strategies for designing together
- Charles D Kukla,
- ,
- William L Porter,
- Jacob Buur
- Compaq Computer Corporation,
- Malmö University,
- Massachusetts Institute of Technology,
- Danfoss Power Electronics
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 108-109 (2 pages)Publication milestones
- Published - 1999
Publication status
Published - 1999
Place of publication
New York, NY, United StatesPublisher
Association for Computing Machinery, United StatesBook series
- Book series name: ACM Annual Conference on Human Factors in Computing Systems (CHI)
ISBN (Print)
978-1-58113-158-1Publication IDs
- Scopus: 84869409349
Host publication title
CHI '99 Extended Abstracts on Human Factors in Computing SystemsAbstract
Innovation in design is becoming increasingly important as businesses see the limits of cost reduction strategies for improving productivity, profit, and growth.
To create innovation in design we will show that designing in skilled practice has an inner logic: a structure that allows it to be understood as a kind of reasoning, a form of inquiry, but that also includes and depends upon the designer's appreciative judgments.
Through the use of a research technique called Design Games and a real-life problem situation, participants will explore designing with a variety of tools, techniques and methods. Participants will reflect, analyze, and evaluate their work with others and by doing so will learn how their designs can become more communicative, efficient, and foster innovation through out the design process.
The Space Planning and Organizational Research Group (http://destec.mit.edu/sporg/info/) at the Massachusetts Institute of Technology and the User Centered Design Group at Danfoss have provided research and material for this tutorial.
To create innovation in design we will show that designing in skilled practice has an inner logic: a structure that allows it to be understood as a kind of reasoning, a form of inquiry, but that also includes and depends upon the designer's appreciative judgments.
Through the use of a research technique called Design Games and a real-life problem situation, participants will explore designing with a variety of tools, techniques and methods. Participants will reflect, analyze, and evaluate their work with others and by doing so will learn how their designs can become more communicative, efficient, and foster innovation through out the design process.
The Space Planning and Organizational Research Group (http://destec.mit.edu/sporg/info/) at the Massachusetts Institute of Technology and the User Centered Design Group at Danfoss have provided research and material for this tutorial.
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Related Event
Title
Human Factors in Computing Systems Pittsburgh
Event type
ConferenceDegree of recognition
International eventDate
15/05/1999 - 20/05/1999Location
PittsburghUnited States
