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Increasing high school girls' exposure to computing activities with e-textiles: challenges and lessons learned

  • Valeria Borsotti
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper

Original language

English

Publication milestones

  • Published - 18/09/2017

Publication status

Published - 18/09/2017

Abstract

The number of female students in computer science degrees has been rapidly declining in Denmark in the past 40 years, as in many other European and North-American countries. The main reasons behind this phenomenon are widespread gender stereotypes about who is best suited to pursue a career in CS; stereotypes about computing as a ‘male’ domain; widespread lack of pre-college CS education and perceptions of computing as not socially relevant. STEAM activities have often been used to bridge the gender gap and to broaden the appeal of computing among children and youth. This contribution examines a STEAM pilot workshop organized by the IT University of Copenhagen which targeted high school girls. The workshop aimed to introduce the girls to coding and computing through hands-on e-textiles activities realized with the Protosnap Lilypad Development board. This contribution discusses the advantages and challenges of using e-textiles activities as introduction to coding and computing.

Access to documents

Submitted manuscript, 685.29 KB

Related Event

Title

CHITALY 2017: 12th biannual Conference of the Italian SIGCHI Chapter

Event type

Conference

Degree of recognition

International event

Date

18/09/2017

Location

CagliariItaly