Increasing high school girls' exposure to computing activities with e-textiles: challenges and lessons learned
- Valeria Borsotti
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Open access
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Original language
EnglishPublication milestones
- Published - 18/09/2017
Publication status
Published - 18/09/2017
Abstract
The number of female students in computer science degrees has been rapidly declining in Denmark in the past 40 years, as in many other European and North-American countries. The main reasons behind this phenomenon are widespread gender stereotypes about who is best suited to pursue a career in CS; stereotypes about computing as a ‘male’ domain; widespread lack of pre-college CS education and perceptions of computing as not socially relevant. STEAM activities have often been used to bridge the gender gap and to broaden the appeal of computing among children and youth. This contribution examines a STEAM pilot workshop organized by the IT University of Copenhagen which targeted high school girls. The workshop aimed to introduce the girls to coding and computing through hands-on e-textiles activities realized with the Protosnap Lilypad Development board. This contribution discusses the advantages and challenges of using e-textiles activities as introduction to coding and computing.
Access to documents
Submitted manuscript, 685.29 KB
Related Event
Title
CHITALY 2017: 12th biannual Conference of the Italian SIGCHI Chapter
Event type
ConferenceDegree of recognition
International eventDate
18/09/2017 Location
CagliariItaly
