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Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

  • Aalborg University
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 59-63 (5 pages)

Journal (Volume, Issue Number)

Communications of the A C M

Publication milestones

  • Published - 2015

Publication status

Published - 2015

ISSN

0001-0782

Abstract

Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and animations and there is an inverse relationship between player freedom and cinematographic quality. In this paper, we present a description of a series of technical challenges connected with the development of an automatic camera control library for computer games and we showcase a set of algorithmic and engineering solutions.