Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games
- Aalborg University
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 59-63 (5 pages)Journal (Volume, Issue Number)
Communications of the A C MPublication milestones
- Published - 2015
Publication status
Published - 2015
ISSN
0001-0782Abstract
Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and animations and there is an inverse relationship between player freedom and cinematographic quality. In this paper, we present a description of a series of technical challenges connected with the development of an automatic camera control library for computer games and we showcase a set of algorithmic and engineering solutions.
