Immersive tools for teaching and training in a science and technology environment
- Sofia Garcia Fracaro,
- Yuanyuan Hu,
- Tim Gallagher,
- Sanne van Loenen,
- Serkan Solmaz,
- Daniel Cermak-Sassenrath
- Merck KGaA,
- Utrecht University,
- Lugus Studios,
- KU Leuven,
Research Output:
Other contribution
Other contribution
Research
Abstract
There is little doubt that recent improvements
in digital technology can positively impact learning and teaching, espe-
cially in the domain of science and technology. For instance, immersive
technologies such as Augmented Reality (AR) and Virtual Reality (VR)
can be employed to interactively visualize certain structures (e.g., vi-
ruses) or processes (e.g., the birth of a star) that would otherwise not
be observable for students. They can also play a role in training oper-
ators in industry for emergencies that otherwise would be difficult or
expensive to safely simulate in reality. However, the projected effects
still need to be carefully evaluated in context.
in digital technology can positively impact learning and teaching, espe-
cially in the domain of science and technology. For instance, immersive
technologies such as Augmented Reality (AR) and Virtual Reality (VR)
can be employed to interactively visualize certain structures (e.g., vi-
ruses) or processes (e.g., the birth of a star) that would otherwise not
be observable for students. They can also play a role in training oper-
ators in industry for emergencies that otherwise would be difficult or
expensive to safely simulate in reality. However, the projected effects
still need to be carefully evaluated in context.
Publication Information
Output type
Research Output:
Other contribution
Other contribution
Research
Original language
EnglishPublication milestones
- Published - 2021
Publication status
Published - 2021
