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Immersive tools for teaching and training in a science and technology environment

  • Sofia Garcia Fracaro
    ,
  • Yuanyuan Hu
    ,
  • Tim Gallagher
    ,
  • Sanne van Loenen
    ,
  • Serkan Solmaz
    ,
  • Daniel Cermak-Sassenrath
Research Output:
Other contribution
Other contribution
Research

Abstract

There is little doubt that recent improvements
in digital technology can positively impact learning and teaching, espe-
cially in the domain of science and technology. For instance, immersive
technologies such as Augmented Reality (AR) and Virtual Reality (VR)
can be employed to interactively visualize certain structures (e.g., vi-
ruses) or processes (e.g., the birth of a star) that would otherwise not
be observable for students. They can also play a role in training oper-
ators in industry for emergencies that otherwise would be difficult or
expensive to safely simulate in reality. However, the projected effects
still need to be carefully evaluated in context.

Publication Information

Output type

Research Output:
Other contribution
Other contribution
Research

Original language

English

Publication milestones

  • Published - 2021

Publication status

Published - 2021