Imitating human playing styles in Super Mario Bros
- Juan Ortega,
- Noor Shaker,
- Julian Togelius,
- Georgios N. Yannakakis
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 93-104Journal (Volume, Issue Number)
Entertainment Computing (Volume 4, Issue 2)Publication milestones
- Published - 2012
Publication status
Published - 2012
ISSN
1875-9521Publication IDs
- Scopus: 84873050122
Abstract
We describe and compare several methods for generating game character controllers that mimic the playing style of a particular human player, or of a population of human players, across video game levels. Similarity in playing style is measured through an evaluation framework, that compares the play trace of one or several human players with the punctuated play trace of an AI player. The methods that are compared are either hand-coded, direct (based on supervised learning) or indirect (based on maximising a similarity measure). We find that a method based on neuroevolution performs best both in terms of the instrumental similarity measure and in phenomenological evaluation by human spectators. A version of the classic platform game “Super Mario Bros” is used as the testbed game in this study but the methods are applicable to other games that are based on character movement in space.
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