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How to gamify? A method for designing gamification

  • Benedikt Morschheuser
    ,
  • ,
  • Juho Hamari
    ,
  • Julian Abe
  • Karlsruhe Institute of Technology
    ,
  • Tampere University
    ,
  • Universität Mannheim
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 1298-1307 (10 pages)

Publication milestones

  • Published - 04/01/2017

Publication status

Published - 04/01/2017

Volume

2017-January

Book series

  • Book series name: Proceedings of the Annual Hawaii International Conference on System Sciences
    ISSN: 1060-3425

Publication IDs

  • Scopus: 85108236795

Host publication title

50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017

Abstract

During recent years, gamification has become a
popular method of enriching information technologies.
Several business analysts have made promising
predictions about penetration of gamification,
however, it has also been estimated that most gamification efforts will fail due to poor understanding of how
gamification should be designed and implemented.
Therefore, in this paper we seek to advance the
understanding of best practices related to the gamification design process. We approach this research
problem via a design science research approach;
firstly, by synthesizing the current body of literature on
gamification design methods and interviewing 25
gamification experts. Secondly, we develop a method
for gamification design, based on the gathered
knowledge. Finally, we conduct an evaluation of the
method via interviews of 10 gamification experts. The
results indicate that the developed method is comprehensive, complete and provides practical utility. We
deliver a comprehensive overview of gamification
guidelines and shed novel insights into the overall
nature of the gamification development and design
discourse

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Citations
133

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