How to gamify? A method for designing gamification
- Benedikt Morschheuser,
- ,
- Juho Hamari,
- Julian Abe
- Karlsruhe Institute of Technology,
- Tampere University,
- Universität Mannheim
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1298-1307 (10 pages)Publication milestones
- Published - 04/01/2017
Publication status
Published - 04/01/2017
Volume
2017-JanuaryBook series
- Book series name: Proceedings of the Annual Hawaii International Conference on System Sciences
ISSN: 1060-3425
Publication IDs
- Scopus: 85108236795
Host publication title
50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017Abstract
During recent years, gamification has become a
popular method of enriching information technologies.
Several business analysts have made promising
predictions about penetration of gamification,
however, it has also been estimated that most gamification efforts will fail due to poor understanding of how
gamification should be designed and implemented.
Therefore, in this paper we seek to advance the
understanding of best practices related to the gamification design process. We approach this research
problem via a design science research approach;
firstly, by synthesizing the current body of literature on
gamification design methods and interviewing 25
gamification experts. Secondly, we develop a method
for gamification design, based on the gathered
knowledge. Finally, we conduct an evaluation of the
method via interviews of 10 gamification experts. The
results indicate that the developed method is comprehensive, complete and provides practical utility. We
deliver a comprehensive overview of gamification
guidelines and shed novel insights into the overall
nature of the gamification development and design
discourse
popular method of enriching information technologies.
Several business analysts have made promising
predictions about penetration of gamification,
however, it has also been estimated that most gamification efforts will fail due to poor understanding of how
gamification should be designed and implemented.
Therefore, in this paper we seek to advance the
understanding of best practices related to the gamification design process. We approach this research
problem via a design science research approach;
firstly, by synthesizing the current body of literature on
gamification design methods and interviewing 25
gamification experts. Secondly, we develop a method
for gamification design, based on the gathered
knowledge. Finally, we conduct an evaluation of the
method via interviews of 10 gamification experts. The
results indicate that the developed method is comprehensive, complete and provides practical utility. We
deliver a comprehensive overview of gamification
guidelines and shed novel insights into the overall
nature of the gamification development and design
discourse
Publication metrics
PlumX
Citations
133
Access to documents
Final published version, 1.3 MB
