How to design gamification? A method for engineering gamified software
- Benedikt Morschheuser,
- Lobna Hassan,
- ,
- Juho Hamari
- Karlsruhe Institute of Technology,
- Tampere University of Technology,
- Hanken School of Economics,
- University of Duisburg-Essen
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 219-237 (19 pages)Journal (Volume, Issue Number)
Information and Software Technology (Volume 95)Publication milestones
- Published - 2018
Publication status
Published - 2018
ISSN
0950-5849Publication IDs
- Scopus: 85035150495
Abstract
Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is doomed to fail.
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