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How to design gamification? A method for engineering gamified software

  • Benedikt Morschheuser
    ,
  • Lobna Hassan
    ,
  • ,
  • Juho Hamari
  • Karlsruhe Institute of Technology
    ,
  • Tampere University of Technology
    ,
  • Hanken School of Economics
    ,
  • University of Duisburg-Essen
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 219-237 (19 pages)

Journal (Volume, Issue Number)

Information and Software Technology (Volume 95)

Publication milestones

  • Published - 2018

Publication status

Published - 2018

ISSN

0950-5849

Publication IDs

  • Scopus: 85035150495

Abstract

Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is doomed to fail.

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