Helping Parents Make Sense of Video Game Addiction
- ,
- Daniel Kardefelt-Winther
- ,
- Karolinska Institutet
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 59-69 (10 pages)Publication milestones
- Published - 22/08/2018
Publication status
Published - 22/08/2018
Place of publication
Cham, SwitzerlandPublisher
Springer, United States, GermanyISBN (Print)
978-3-319-95494-3ISBN (Electronic)
978-3-319-95495-0Publication IDs
- Scopus: 85063193980
Host publication title
Video Game Influences on Aggression, Cognition, and AttentionHost publication editors
- Christopher Ferguson
Abstract
Digital technologies, including video games, are the cause of much concern and much optimism. Many parents are concerned by reports in the popular press about the concept of video game addiction. This chapter aims to critically examine some of the most prolific concerns surrounding the concept of video game addiction and provide a discussion of the science behind such concerns. Among the concerns discussed in this chapter are (1) the idea that increasing amount of time spent playing is a symptom of addiction, (2) the notion that video games are forms of digital substances akin to cocaine or heroin, (3) the concern that Internet descriptions of symptoms can be used for diagnostic purposes, and 4) the concern that video games necessarily have negative consequences. We argue that the term “addiction” is not well suited to describe children’s involvement with digital media.
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