Hacc-Man: An Arcade Game for Jailbreaking LLMs
- Matheus Valentim,
- Jeanette Falk,
- Aalborg University,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 338-341 (4 pages)Publication milestones
- Published - 2024
Publication status
Published - 2024
Publisher
Association for Computing Machinery, United StatesPublication IDs
- Scopus: 85198900811
Host publication title
Companion Publication of the 2024 ACM Designing Interactive Systems ConferenceAbstract
The recent leaps in complexity and fluency of Large Language Models (LLMs) mean that, for the first time in human history, people can interact with computers using natural language alone. This creates monumental possibilities of automation and accessibility of computing, but also raises severe security and safety threats: When everyone can interact with LLMs, everyone can potentially break into the systems running LLMs. All it takes is creative use of language. This paper presents Hacc-Man, a game which challenges its players to "jailbreak"an LLM: subvert the LLM to output something that it is not intended to. Jailbreaking is at the intersection between creative problem solving and LLM security. The purpose of the game is threefold: 1. To heighten awareness of the risks of deploying fragile LLMs in everyday systems, 2. To heighten people's self-efficacy in interacting with LLMs, and 3. To discover the creative problem solving strategies, people deploy in this novel context.
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Citations
10
Captures
12
Funding Details
FundersFunding numbers
ATTiKA
-Related Event
Title
ACM Conference on Designing Interactive Systems
Event type
ConferenceDegree of recognition
Local eventDate
01/07/2024 - 05/07/2024Location
IT University of CopenhagenCopenhagenDenmark
