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Hacc-Man: An Arcade Game for Jailbreaking LLMs

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 338-341 (4 pages)

Publication milestones

  • Published - 2024

Publication status

Published - 2024

Publisher

Association for Computing Machinery, United States

Publication IDs

  • Scopus: 85198900811

Host publication title

Companion Publication of the 2024 ACM Designing Interactive Systems Conference

Abstract

The recent leaps in complexity and fluency of Large Language Models (LLMs) mean that, for the first time in human history, people can interact with computers using natural language alone. This creates monumental possibilities of automation and accessibility of computing, but also raises severe security and safety threats: When everyone can interact with LLMs, everyone can potentially break into the systems running LLMs. All it takes is creative use of language. This paper presents Hacc-Man, a game which challenges its players to "jailbreak"an LLM: subvert the LLM to output something that it is not intended to. Jailbreaking is at the intersection between creative problem solving and LLM security. The purpose of the game is threefold: 1. To heighten awareness of the risks of deploying fragile LLMs in everyday systems, 2. To heighten people's self-efficacy in interacting with LLMs, and 3. To discover the creative problem solving strategies, people deploy in this novel context.

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Citations
10
Captures
12

Funding Details

FundersFunding numbers
ATTiKA
-

Related Event

Title

ACM Conference on Designing Interactive Systems

Event type

Conference

Degree of recognition

Local event

Date

01/07/2024 - 05/07/2024

Location

IT University of CopenhagenCopenhagenDenmark